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Amiga Games Extra 1996 June
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Amiga Games Extra 1996 #6.iso
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marie brasse.dat
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1995-04-20
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21KB
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4,459 lines
Marie Brasse
ABH:Characters
1000
13
20
6
15
200
1/Yes/No
1/Yes/No
2/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(5,3);
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Anim 1,(6,2)(15,8)(6,2);
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Anim 1,(6,2)(21,6)(6,2);
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Anim 1,(22,6);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(23,6);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(22,3);A: If R0=0 Jump B;Pause; Jump A;B: Move -3,0,3; Pause; Jump A;
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Anim 1,(24,3)(25,3);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(69,2)(70,2)(71,2)(72,2)(25,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
4
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1/System Animation
*
*
*
*
0
*
*
10
Anim 1,(54,2);
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1/System Animation
*
*
*
*
0
*
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2
Anim 1,(73,3)(74,3)(75,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3)(77,3)(76,3);
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1/System Animation
*
*
*
*
0
*
*
48
Anim 1,(73,2);
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1/System Animation
*
*36
*
*
0
*
*I
2
Anim 0,(78,2)(79,2);
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1/System Animation
*
*
*
*
0
*
*I
4
Anim 1,(80,3)(81,3)(82,3)(83,3)(84,3)(85,3)(47,3);A: If R0=0 Jump B;Pause; Jump A;B: Move 140,0,20; Pause; Jump A;
5
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
65
160
13
1/No/Yes
C
21
Anim 1,(47,3)(85,3)(84,3)(83,3)(82,3)(81,3)(80,3);A: If R0=0 Jump B;Pause; Jump A;B: Move -140,0,20; Pause; Jump A;
5
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
60
50
13
1/No/Yes
G
21
Anim 1,(87,3)(88,2)(89,2)(90,2)(91,2);
6
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
200
320
-13
2/No/Yes
I
11
Anim 1,(5,2)(14,1)(13,1)(12,2)(84,3)(83,2)(82,2)(81,2)(80,2);A: If R0=6 Jump B;Pause; Jump A;B: Move -60,0,10; Pause; Jump A;
6
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
240
55
32
1/No/Yes
5 5D
17
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
0
Anim 1,(92,32);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,32; Pause; Jump A;
0
92
0
32
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1/Special Additional
200
320
-13
1/No/Yes
*
32
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
0
Anim 0,(1,3)(73,3)(5,3)(73,3)(1,3);A: R0=0; Move-6,0,1; Pause; If J1=4 Jump A;Anim 0,(1,3)(2,3)(1,3)(3,3)(4,3);
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1/System Animation
*
*
*
*
0
*
*7
2
Anim 1,(5,3);
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1/System Animation
*
*55
*
*
0
*
*8
3
Anim 0,(14,2)(13,2)(12,2)(11,2)(10,2)(9,2)(8,2)(7,2);
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1/System Animation
*
*56
*
*
0
*
*
16
Anim 1,(5,3);
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1/System Animation
*
*
*
*
0
*
*
3
Anim 1,(6,2)(15,8)(6,2);
6
0
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16
0
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1/System Animation
125
*
*
*
-13
1/No/Yes
*H
12